Augmented Reality at Architecture Omi offers a peek at the future of architecture and representation, but more generally, it marks a further integration of a novel technology to our everyday experience. Sim worlds and virtual reality have been plodding forward in niche corners of geekdom, but are limited by cumbersome and expensive gear. Augmented Reality is fundamentally more accessible. The simplicity and availability of the viewing medium (cell phones, free downloadable app) removes the process from the realm of rarified and expensive devices and in the near future, special viewing glasses will become available, allowing us to seamlessly interact with digital flows, bridging the distance between our mind and data port. What we experience here is not fully virtual: what we see on our phone is what we see around us, eerily enhanced by the overlay of digital content.
We now step into the world of science fiction realized. Not that long ago, William Gibson in Sci fi and Donna Haraway in critical theory began positing the notion of the cybernetic organism, a biomorphic integration of the digital and physical. Neuromancer thrilled us with cyborgs, “jacked” into a meta-universe. The Matrix movies were lauded for their postulation of a digitally fabricated world consciously devoid of physical reality. Now, talk of ubiquitous computing is emerging from academic speculation to public consumption. In short, data and the interconnectedness of technology is invading our physical and mental constructs.
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